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Stories by Maria Korolov

  • Bye-bye, mouse. Hello, mind control

    When workplace computers moved beyond command-line interfaces to the mouse-and-windows-based graphical user interface, that was a major advance in usability. And the command line itself was a big improvement over the punch cards and tape that came before.

  • Gamification of the enterprise

    Can badges and scoreboards really make employees work harder, for no extra pay? Or will IT departments be stuck spending time and money "gamifying" work processes - only to have to undo everything once the fad has run its course?

  • Top 4 gamification apps

    Companies should not attempt to jump into gamification all at once. Here are four specific applications that are excellent places to start your gamification program.

  • Farm Cash vs. Hard Cash

    Which would you rather get as a reward for doing business with a particular company: frequent flyer miles, cash rewards, or two virtual cows on FarmVille?

  • Bitcoin: Seven reasons to be wary

    Of all the virtual currencies out there, BitCoin is the most interesting from a technical perspective - and the least interesting from the business point of view. BitCoin is a peer-to-peer virtual currency that uses cryptography to control the creation and transfer of money.

  • In focus: Mac attack - the big switch is on

    Over the years, Apple has earned a less-than-stellar reputation among purchasers of enterprise desktops. Macs were seen as overpriced to begin with. And Apple didn't offer huge discounts for bulk purchases, like the PC makers. Plus, Macs didn't come with the ecosystem of integrated productivity and management apps that are taken for granted in the Windows world.

  • Beware of the iCloud

    ICloud, Apple's new cloud storage service, which officially launches this week, is an iPad/iPhone lover's dream and IT security professional's nightmare.

  • 3D conferencing hits the enterprise

    Immersive virtual environments - such as Second Life and some enterprise-friendly alternatives - have traditionally required users to download special software and learn a difficult user interface.

  • Companies explore private virtual worlds

    Meetings, conferences and training programs in a 3D virtual world such as Second Life can be more engaging and productive than traditional online sessions and phone calls, and much less expensive than face-to-face meetings requiring travel. But some companies aren't willing to take on the security and compliance risks of using a public platform and are instead opting for private virtual worlds created behind the corporate firewall.